By Harald Warmelink
Online Gaming and Playful Organization explores the cultural impression of gaming on organisations. whereas gaming is usually a kind of leisure, this e-book argues that gaming groups can functionality as an invaluable analogue for paintings companies simply because either are made from different contributors who needs to converse and collaborate to unravel complicated difficulties.
By studying the influence of gaming past its personal context, this ebook argues that possible practice a variety of classes from the digital global of on-line video games to the “real” global of companies, faculties, and different expert groups. so much significantly, it articulates the idea that of playful businesses, outlined as firms during which the facility to play has turn into so institutionalized that it really is spontaneous, inventive, and relaxing.
Based on unique examine, Online Gaming and Playful Organization establishes an interdisciplinary framework for extra conceptual and empirical research into this subject, with the twin targets of a higher figuring out of the function of on-line video games and digital worlds, and of the prospective structural and cultural transformation of private and non-private organisations.
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Online Gaming and Playful Organization (Digital Games and Learning) by Harald Warmelink